Accuracy and Difficulty

Situational bonus/penalty dice. Each Accuracy adds 1d6, each Difficulty subtracts 1d6, and they cancel one-for-one. With several dice of the same kind, roll them all and use only the highest (never more than ±6).

Tip

Cover, Lock On, Prone, Engaged and many abilities work through these.

Rolls · Core p.13 · See also: Cover, Lock On